![]() To add in the science fiction element, we made the whole park a series of interconnected flying spaceships that could move from planet to planet, much like a traveling circus or carnival. ![]() When the dust settled, we had a giant park that fused circus, carnival, and amusement park aspects. When it was clear we still needed more, we expanded to amusement park tropes. She liked the circus idea, and I like the retro-science fiction idea, so we said, "Why not do both?"Īs we started doing design, it quickly became apparent that there weren't enough circus tropes to fill a whole set, so we expanded to carnival tropes. Dawn had her own thing she'd been dying to make, a retro-science fiction set. I was sure we were never going to do it, so much so that I used the theme for the top-down challenge for the third Great Designer Search. I'd pitched it a few times, but I was always told that the tone wasn't right for a Magic world. The thing I was most passionate about was an idea I'd been thinking about for years-a circus-themed set. She and I talked for about a month sharing different ideas. Dawn Murin had been the art director for Unstable, and she'd been amazing, so it was clear to everyone that she'd be the art director for Unfinity. I wanted to find a top-down theme that would allow us to explore things we normally wouldn't. The big question: what top-down idea should we use?Īs is always the case for an Un- set, I wasn't interested in doing something that a traditional Magic set would do. (For more on top-down design, click here.) Innistrad, Theros, and Throne of Eldraine are all examples of top-down sets. For those unfamiliar with the term, a top-down set refers to a design where you start with the flavor and build the mechanical structure around that flavor. I had a clear idea what I wanted to do with the fourth Un- set. ![]() For example, Unstable was a faction set where you take some combination of colors (in this case, the ally combinations) and give each faction its own unique creative and mechanical identity. One of the things I enjoy doing with Un- sets is exploring design space that has proven successful in traditional Magic sets. He asked, "So, do you have any ideas for the next Un- set?" and I replied that I did. I remember being in Mark Purvis's office ( Mark is one of the Marks in the Council of Marks that helped get Unstable made). The set went on to get reprinted four times. Unstable had come out in December of 2017 to much fanfare. That will happen during the preview right before release. I should note as this is an early preview, I'm not going to be introducing any of the new named mechanics from the set today. I hope that encourages you to keep reading. I'm going to talk a little about how it initially came together, discuss a cool aspect of the product, and show off a whole bunch of preview cards. I've been given the go-ahead to share the first sneak peek at Unfinity, the fourth Un- set, coming October 7, 2022. ![]() Mark's introduction is just the breakdown you need to get ready for all the reveals to come!) With Unfinity previews beginning September 20, we wanted to refresh everyone with what's been shared about the set so far. (Editor's Note: This article originally ran November 29, 2021.
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